The Whole Earth ‘Lectronic Link is
one of the most well-known and longest-lasting online communities. It was created by Stewart Brand and Larry
Brilliant in 1985 for the Whole Earth Review
magazine. Originally based in the Whole Earth Review’s offices in Sausalito,
CA, the WELL was bought by
Salon.com in 1999, and is now based in San
Francisco. The
actual location of the WELL servers, while now immaterial, was very important
when the WELL first started. The WELL was
first a regional dial-up service in the San Francisco Bay Area, and those
members who lived in that area were the ones who most directly benefited from
its existence, as the online network led to social events in the area that helped
to firmly cement the members together in the feeling that they were a
community, and a special community to boot.
There is an important feature to the WELL besides the fact that access
to it is by subscription only: anonymity is not allowed in the WELL conferences. A user may have more than one pseudonym but
their real user ID is always attached to every message. There is no evading responsibility on the
WELL, no splitting of personalities and pretending to be other than how you
first presented yourself. (Hafner,
2001:2-25; Rheingold, 2000:36-38; Salon.com
<http://www.thewell.com/aboutwell.html>)
The routine face-to-face meetings
were initiated with a party in September of 1986. It was a strange experience for everyone,
knowing each other intellectually but being unable to recognize each other when
they came together in the physical world.
Howard Rheingold found his first WELL party, in the mid-1980s, extremely
unsettling:
I had contended with these people…shared
alliances and formed bonds, fallen off my chair laughing with them, become
livid with anger at some of them. But
there wasn’t a recognizable face in the house.
I had never seen them before. (Rheingold,
2000:xvi)
The WELL’s face-to-face meetings
helped to establish it as a real community.
The people who were using the WELL at its beginning in the 1980s were
computer-savvy by default: it took more effort and considerably more knowledge
of how computer technology works to connect to a virtual community in the 1980s
than it does today. It was still a
strange thing to be able to connect to other people’s written words and to
interact with them through messages, using your computer to access telephone
lines and pick them up from a distant place.
The ability to meet the other people leaving messages for you in person
made them more real, and made the computer very important as a means of
communication.
Sherry Turkle addresses the
evolution of our psychological relationship to computers in her book Life on the Screen. When confronted with a complex electronic
machine whose workings cannot be readily described, children are not satisfied
by knowing simply that it works with wires and chips and batteries. This does not explain how it works, merely what it needs to be able to work. Therefore, children start to think of the
computer as something that has a psychology of its own, that has a personality
and thoughts of its own. Eventually they
come to understand that though the computer does not really understand, it
gives the appearance of understanding, and the façade of a personality. Their thinking of computers ‘retain an
animistic trace.’ (Turkle, 1995:83) The thought, then, of using a computer to
communicate with other people does not seem so absurd; we become used to this
interactive device, personifying it though we know intellectually it is only a
machine. It ‘gives the illusion of
companionship without the demands of friendship. One can be a loner yet never be alone.’ (Turkle, 1995:30) We can spend the majority of our time both
alone and with constant human interaction.
The only thing mainstream users lack now is virtual touch, which is
within our technological grasp.
In a recent class trip to HIVE (the
Hull Interactive Virtual Environment at the University of Hull),
I had the opportunity to experience a small machine that simulated touch: you
moved a small stylus, ostensibly across a spongy surface, which you could poke
with the stylus. It felt very authentic,
but in reality, I was merely looking at an image on a screen and manipulating a
stylus attached to a machine. My senses
accepted the illusion as authentic. However,
Turkle asks a compelling question of our ever-growing dependence on computers: ‘To
what degree are we willing to take simulations for reality? How do we keep a sense that there is a
reality distinct from simulation?’ (Turkle,
1995:73) This really becomes a question
of how much we are willing to live in our own heads, and does living most of
your life only in your head damage the quality of your life? It may, if you have a rich family life and
become addicted to the ease of online interaction, something not likely to
happen if you are content with your physical social life. Nevertheless, for those who have lives with
little interaction, who live alone and are socially isolated, being part of an
online community greatly improves their lives.
It gives them a sense of belonging, and the knowledge that someone else
is online to talk to at any time of the day or night is a great comfort; you
are not the only lonely person around at 3AM.
The WELL was originally run by ‘Fig’
(Matthew McClure) and ‘Tex’
(John Coate), people who understood
the mechanics of community very well. They
were both veterans of The Farm, a self-sustaining commune in Tennessee that was founded in 1971 and still
is successful today. They knew how to
build and sustain communities, especially those with lots of visitors—the Farm
continually had visitors who were unable or unwilling to work, averaging about
15,000 visitors a year over the years they lived there. They also dealt with having very many people
in a small space, and their main form of entertainment in their low-technology
community was getting to know other people and to understand how their minds
worked. Both Tex and Fig became sick of how there was
never enough money or food and too much work to go around, and left the Farm. They were then hired by Whole Earth to head their new online community, the WELL. (Rheingold, 2000:40-42; Hafner, 2001:39-40)
From the beginning the hippie philosophy
of the Whole Earth Review people
dominated the WELL conferences, but it was also discovered by Deadheads, who
stayed mainly in their own conferences, but whose interest in using the WELL to
communicate about their own alternate hippie lifestyle helped keep the WELL
funded in its early stages when it was tottering on the edge of bankruptcy. Some Deadheads did go into the more
mainstream WELL conferences and served to influence them as well. (Rheingold, 2000:30; 37) These two close-knit groups made the WELL
into a club of sorts: not only did you have to pay for admission; you also had
to fit into their group.
The WELL is firmly established as one
of the most influential and successful online communities. Often imitated, it can never be reproduced. This sort of community cannot be forced; it
grew. It is still a closed community to
the rest of the internet--which both limits and shelters it. Protecting the community allowed it to
stagnate. It is such a big and
convoluted place that the edges could have become fuzzy, blending into the net. Instead, the WELL is still accessible only by
subscribers. In today’s webboard world, the
WELL is an unnecessary elitist place. The
argument that it is closed to keep unwelcome people out, those who would abuse
the other users and harm the community with their attitude is unrealistic. Social pressure can be exerted by other users
to get people off free webboards. There
are still moderators and administrators, sometimes paid and sometimes
volunteers. Someone has to own the web
address where the free webboard is hosted—even if they do not run the board; it
means that someone, somewhere has a way to shut down the board if its members should
get out of hand. The WELL was first
known and appealed to San Francisco
bay area people who read the Whole Earth Review,
and it remained mainly composed of those people for years. Now one cannot even get a look at the forum
topics without subscribing, so why should you bother? You are paying to belong—back when the WELL
first began, a subscription bought you an email address when email was not
readily available, and access to somewhere unique. Now it is easy to get online, you do not even
have to own the equipment, as public access is readily available at local libraries
and schools, and there are many webboards one can access for free. The closed nature of the community made it
stand still. Howard Rheingold eventually
stopped accessing the WELL on a daily basis, saying ‘I found that I could
predict who would react and how. And so
I started asking myself: why bother? Eventually
I turned into little more than a lurker.’
(Hafner, 2001:178, quoting from a Wired
magazine article written in July of 1999)
Consequently, the WELL lost one of its most loyal supporters when Howard
Rheingold became a lurker in a community where he had once been an eager
member.
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